15 Mobile And App Trends For 2018 To Watch Out For
Last year, nearly 198 billion mobile applications were
downloaded by smartphone-owners – ~18% more than the corresponding figure in
2016. To keep up with the high demand levels, the availability of apps is also
spiralling rapidly. By December 2017, the total count of apps in the Google
Play Store was in excess of 3.5 million. The Apple App Store, on the other
hand, had 3.1 million+ applications (including games) in 2017 Q3. Given the
high revenue potential of the global app ecosystem – more and more coders are
taking up app development as a profession. At last count, the App Store had
close to 500000 app-makers, while nearly 970000 developers were working on the
Android platform. In today’s discourse, we will do a roundup of some
interesting facts and trends related to mobile apps for 2018:
1. Money matters
For all the speculation about the worldwide app economy
slowing down as it enters early maturity, the revenue potentials of this sector
are set to remain high in the foreseeable future. By the end of 2021, total
revenues from mobile apps will edge close to the $190 billion mark – more than
2X the revenue figure in 2016. Not surprisingly, games will continue to grow in
terms of adoption and profitability – with the share of gaming applications in
the total app revenues rising from 23% (in 2016) to 32% (in 2021). In the
United States alone, the ‘net-to-publisher’ app revenue will jump to $74
billion by the end of this decade – nearly a three-fold increase over $27
billion figure in 2015. Well-made, well-marketed, user-focused applications can
be financially rewarding in a big way.
2. Smartphone adoptions
A recent Forrester report has revealed that less than 47% of
the global population had access to smartphones in 2016. In 2017 Q2, the total
smartphone shipments added up to ~366 million (Android 321 million; iOS 44
million) – and the market is expected to steadily grow over the next few years.
By mid-2019, over 2.7 billion people will become regular-users of smartphones –
with each person having 32-35 apps installed on their devices. Interestingly
though, the share of the world population to own a smartphone will remain
relatively flat – with minimal rise in percentage points on a YoY basis – till
2020. Revenues from smartphone sales have continued to soar – with $478 billion
coming in from shipments in 2017 (in 2014, smartphone sales brought in ~$380
billion).
Note: In terms of profitability of the smartphone market,
China takes top spot, with around 25% share of the total annual revenues. The
United States comes in second.
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3. Enterprise apps on the rise
By the latter half of 2017, more than half of all small
businesses in the US had created their very own enterprise applications on the
mobile platform. This trend is set to continue in 2018 and beyond, as more and
more startup-owners/entrepreneurs realize the importance of having a strong
presence in the mobile space – and the opportunities (engagement, leads, etc.)
available here. Significant increases in sales and high-quality customer
service have been the two biggest drivers behind the growing popularity of
business applications. Among companies which do not have apps yet, many have
plans to invest on them this year. Interestingly, nearly 48% of all companies
prefer building their apps in-house.
Note: There is a direct correlation between the size of a
business and the likelihood of it having an app. Companies with relatively
young owners (18-34 age group) are also the most likely to invest resources on
app development.
4. iOS and Android to remain (by far) the
biggest platforms
Taken together, Apple’s iOS and Google’s Android make up
nearly 99.6% of all smartphones in active use at present in the world. Android
has a yawning lead over iOS as far as market share is concerned – although the
gap has slightly shortened over the last couple of years. In the US, almost 66%
of all new activations in 2017 were for Android – with iOS accounting for a
relatively low 31% of activations. In general, iOS has the edge in the more
developed nations in the world (by virtue of it being positioned as a ‘premium’
product) – and iPhone users are more likely to: a) have more disposable income,
and b) spend more on apps, than their Android counterparts. Traditionally, iOS
was always a fair way ahead in terms of revenues – but that advantage is also
gradually disappearing. In 2017, the revenue from the App Store was $40 billion
– which is roughly equal to the revenue from Android applications downloaded
from Play Store and other third-party Android stores (Mobogenie, Aptoide,
Amazon Appstore, etc.). It has been estimated that this combined Android app
revenues will rise to $78 billion in 2020 – comfortably more than the projected
$60 billion earnings from iOS apps.
5. Facebook continues to be the most popular
app
Among the young crowd (age 18+), Facebook is easily the most
popular mobile application with a whopping 81% penetration rate. Facebook
Messenger, with 68%, is also at the third spot – with the YouTube app (70%
penetration) sandwiched between the two. Instagram is in sixth, while Google
Play and Gmail occupying the eighth and ninth spots respectively in popularity
charts for 2017. However, in terms of usage, it is Amazon that users in 18-34
age group (millennials) deem to be the most important, followed by Gmail and
Facebook. Whatsapp, somewhat surprisingly, is in the ninth slot – and Snapchat
is not in the top-10 on either list. Clearly, while the demand for social
networking apps is high – millennials ‘cannot live without’ the more
functional, utility-based applications.
6 Games attract the most downloads, but
what’s next?
In January 2018,
mobile games have accounted for 1 out of every 4 downloads from the App Store.
Business apps, with nearly 10% share of the downloads, is the second-most popular
category on the platform – with the next three positions taken up by
education/learning apps, lifestyle apps and entertainment apps (travel apps,
with a measly 3.9% share in downloads, is at the seventh spot). In the Play
Store, however, productivity tools have the biggest reach to end-users, while
travel and local applications also have an impressive ~95% reach (placing the
category in the fourth position). The other most popular app categories on the
Android platform are communication and video players/video editors. The demand
for business apps is much lower on Android in comparison with iOS – while
shopping applications, for all the hype around them, also have lots of scopes
to expand their popularity and adoption.
7. Digital media rules, and mobile apps score
over tablet apps
The average adult in the United States spends nearly half of
the day (12 hours+) interacting with different forms of the media. Digital
media is the clear winner here – with people spending approximately 5.8 hours
per day on computers, smartphones (excluding call operations) and other
connected ‘smart’ devices. At a more micro-level, mobile devices – with a 3
hours+ daily engagement plan, is easily ahead of desktops/laptops (with sub-2
hours engagement rates). Once again, it is the group of millennials who are the
heaviest users of mobile digital media – and users in this age group have a
clear preference for smartphones over tablets (in a month, 93 hours are spent
by an individual user with a mobile app. In comparison, the interaction time
with a tablet app is only 27 hours). While this preference is much less
pronounced for older users (those above the age of 65 spend 42 hours with
mobile (non-voice) and 23 hours with tablet, on average) – the mobile platform
is still the chosen one.
Note: As the average user starts getting on in age, (s)he is
likely to prefer using slightly larger, two-handed devices.
8. Ad-spending and ad-blocking
By 2021, the total ad spending on the mobile-platform will
breach the $200 billion mark – marking a three-fold increase from the current
figure. Already, more than half of the total expenses for digital media
advertisements is contributed by the mobile platform – and this share will
continue to grow rapidly. Nearly 500 million smartphone users regularly use
different types of ad-blocking software on their devices. Researches have shown
that there has been a ~90% increase in the adoption of mobile ad blockers over
the last couple of years. The challenge for app developers lies in creating and
displaying such ad content that will capture the viewers’ attention, without
disturbing them in any way.
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9. Driven by Android Instant Apps, app
streaming to become more mainstream
App streaming, when done well, can deliver a great deal of
convenience for app users. The latter can quickly check out/use a set of
features in the app they need – without having to go through the whole hog of
actually downloading/installing the software. Android Instant Apps, announced
at the Google I/O 2017, have shown the way in this domain – and at present, the
technology is supported by well over 500 million handsets. Many third-party
Android app developers are also coming up with ‘Instant’ versions of their
applications (in the Play Store app listings, Google has added a ‘Try it now’
button). By 2020, there will probably be more than 100000 Android applications
available for such ‘instant previews’. One thing is for sure: more and better
app streaming options will help in bringing down the much-talked-about ‘app
abandonment’ problems.
10. Core group of apps
It is fairly common for a smartphone to have 25-27
third-party apps installed on it. A recent US-based study found that, 62% users
in the country had at least 20 applications installed on their phones – and
they used ~30 apps in a month. However, as far as actual usage is concerned –
the average user spends nearly 49% of his/her ‘mobile time’ with only one app,
and 77% with his/her core group of top three applications. Broadening the
results further, ten apps take up around 96% of the time of the device-owners.
On the other hand, there are many apps that are never used after being
downloaded, while 25% of all newly installed apps are abandoned after single
use.
11. Growth in IoT to be a major factor
Back in 2015, the total number of connected devices was just
a shade over 15 million. Cut to 2020 – and that number will have doubled, with
the count of smart IoT gadgets expected to reach ~75 million by 2025. Right
from smart homes and autonomous cars, to security, education and healthcare –
IoT-based applications are finding rapid adoption in various domains, and
developers are making a definite attempt to seamlessly integrate the technology
in their newest apps. Before the decade draws to the close, IoT will become a
$456 billion industry, with the CAGR for the 2016-2020 period hovering around
the 29% mark. This year, it can be reasonably expected that IoT will play an
important role in many instances of mobile app development. Smart agriculture
is yet another field where the opportunities are huge.
Note: Semtech’s LoRaWAN has emerged as a key driver of IoT
technologies worldwide.
12.
Location services will be on the rise
Any decent smartphone offers fairly accurate location-based
services (LBS), or GPS. Apart from helping the users with general navigation,
the technology is also being used by third-party developers to come up with
diverse types of applications that deliver real-time locational information.
Although the adoption rate of Beacon technology (iBeacon) had been flat (at
best), apps with built-in GPS support are fast gaining in popularity. Location
services are, in fact, core elements in many travel apps, mobile security
tools, retail shopping apps, payment channels, mobile indoor mapping tools, and
the like. The overall GPS tracking market will grow exponentially between 2017
and 2023 – and more and more apps will depend upon it for full functionality.
Note: The only point of concern over here is the greater
battery drain caused by constantly using GPS. It will be interesting to see if
the OEMs are able to offer a viable solution for that.
13. How much are the app developers making?
While the potential revenues from top-ranking apps can be
amazingly high – both the iOS and the Android marketplaces are remarkably
‘top-heavy’ when it comes to earnings. Around 33% of developers do not manage
to generate even 10000 downloads of their applications, and nearly 57% of them
have sub-$1000 monthly earnings. The top-heavy nature of revenues in the app
marketplaces is best accentuated by the fact that only 25% iPhone developers,
and 16% Android developers, manage to earn northwards of $5000 every month. It
is also worth noting that 3 out of every 4 developers prefer working on the
Android platform over iOS.
14.
VR/AR/MR in app-making
In their bid to come up with unique products and stay a step
ahead of the competition, developers are constantly trying to come up with apps
that deliver more immersive, engaging experiences. While virtual reality has
been in the picture for some time – augmented reality and mixed reality are the
technologies that are likely to take the standards of mobile app development a
couple of notches higher in 2018 and beyond. The recent IDC report showed that
this year, the total spending on VR/AR will be just a tick under $18 billion by
2020. The so-called ‘reality apps’ will be changing the way in which we
interact with software systems as well as our smart devices. Pokemon Go showed
the way – and 2018 might well be the year when AR finally comes of age in the field
of app-making.
15. Why do
people uninstall apps?
Given the alarmingly high rates of app-abandonment, it is
extremely important for developers to know what exactly causes people to turn
away from any software application. As mobile technology is becoming
increasingly advanced, the concerns over app security is growing – and
according to Gartner estimates, a whopping 75% of applications do not satisfy
even the most elementary security parameters. Apart from this, other common
causes for app removals include technical glitches, unavailability of updates,
and an ad overkill (disrupting the overall UX). Given the sheer variety of apps
available in the stores, it is also not really difficult to find similar
applications (competitors) with better features and functionality. If an app
takes up too much of memory space and/or is a battery hog – it is bound to fail
as well.
Note: If the ‘need’ for an app is not strong enough, a
person can even forget that (s)he had downloaded it. Too many notifications is
yet another no-no, while problems in in-app navigation also cause many people
to get rid of certain apps.
With the arrival and growing popularity of Siri, Amazon
Alexa and Google Home (Apple HomePod is also in the offing), personal home
assistants in particular, and voice technology in general, are fast coming into
focus. 2018 should witness a meaningful rise in the number of voice-enabled
mobile apps, making things more convenient for final users. The importance of
delivering optimized user-end experience is also becoming more important at
present than ever before. The jury is still out on whether the global app
market is past its peak or not – but it can be safely said that this market is
not going to become completely mature and static anytime soon.
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